The developer has not uploaded a game yet...

1.4 - Stealth for NPC soldiers (they need time to spot player, visual indicator included) - New IK Aiming for soldiers. - Fixed soldiers wandering bug when they strafe for some reason instead heading direction. - Sample swimming system - Returned legacy sniper scope - Added fov shift for weapons aiming state - New inventory core grown up from legacy inventory. - Level transition and scene persistence. If you going from one level to other, all items you left will be at the same place. - Made inventory grid usable and comfortable. Now you don't need to pointing at cells to drag item from one place to another. - Custom inventory tool to create new inventories from scratch. Inventory grid, loot inspect grid, equipment panels are included. - Changed player movement core from rigidbody to character controller component which is not stucking in walls and feels much better than old physics. - Added items using delay. When you use consumable item, player will be uncontrollable for some time and specific sound effect will be played (imagine medkit using) - New scene in post apocalyptic setting - Radiation field and damage field - Lootable object script. Works with inventory and has own customizable grid. Also could be used with deadbodies and animals.

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